Here are some key terms to know about iR Studio:
1. Prefab: Pre-built objects or scenes that can be reused within the iR Engine, streamlining the creation process.
2. Project: A collection of assets, scenes, and potentially custom code that organizes and manages all elements of a development effort.
3. Scene: A hierarchical arrangement of entities and components representing a specific environment or level within the iR Engine.
4. Shader: Programs that run on the GPU to determine how materials and surfaces appear, controlling visual effects like lighting and textures.
5. Viewport: The area within the Studio where users view and interact with the 3D scene they are building.
6. Asset Management: The process of organizing and managing various assets (3D models, images, audio, etc.) used in scene creation.
7. Hierarchy: The structured organization of scenes and assets within a project, allowing for efficient management and navigation.
8. User Interface (UI): Visual elements and controls that allow users to interact with the iR Engine.
9. User Experience (UX): The overall experience and satisfaction a user has when interacting with the iR Engine.
10. Spatial Data: Information that includes position, rotation, and size, defining an object's location and orientation in 3D space.
These terms are essential for understanding the functionalities and workflows within the iR Studio.