Here are some of the best practices to build your projects:
- Use box colliders as often as possible over mesh, as they add to the polycount.
- Blender currently has the most up to date .glTF exporter, and we recommend using it as the final portal to check and finalize materials & colliders.
- The Principled BSDF shader in Blender will give you the closest visual results to what you see in the engine: https://docs.blender.org/manual/en/4.0/render/shader_nodes/shader/principled.html
- Hubs has an export plugin we recommend using to export lightmaps with ease (you can also add them into the lightmap slot of the material): https://github.com/Hubs-Foundation/hubs-blender-exporter