In the context of the `Infinite Reality` project, you can use various shader maps to enhance the visual quality of your 3D models. Here are some core types of shader maps you might consider:
1. Diffuse or Base Color Map: This map defines the base color of the material.
2. Metalness Map: This map indicates how metallic a surface is, affecting its reflectivity.
3. Roughness Map: This map controls the surface roughness, influencing how light interacts with the material.
4. Normal Map: This map adds detail to the surface by simulating small bumps and dents, enhancing the perception of depth.
5. Ambient Occlusion (AO) Map: This map simulates how exposed each point in a scene is to ambient lighting, adding depth and realism.
These maps are essential for achieving realistic or stylized effects in your scene. Remember that each texture increases draw calls, so it's advisable to use only those necessary for your project.